Nick Hand
Nick Hand
Character Artist at Playable Worlds
San Diego, United States

Summary

I am a character artist with an emphasis in sculpting, modeling, and texturing. My mission is to craft life into characters from conceptual designs to finished production assets. I pride myself on the ability to learn quickly and am always ready to both receive and provide feedback to solve visual problems with creative solutions. I thrive in a team-oriented environment and do my best to create a family out of the communities I am apart of.

I love to sculpt, play games, and 3D print my work in my free time and I am always trying to learn new skills along the way! My goal is to be an innovative and inspiring character artist for the game industry while being able to learn from the amazing people that make the industry so great.

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Skills

Concept ArtConcept DesignDigital Painting3D ModelingCharacter ModelingDigital SculptingTexturingUV MappingCharacter DesignRetopology

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Unreal Engine
Unreal Engine